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FCGSL Bylaws
PLAYING RULES
- GENERAL
- Except as amended by these rules, the
Fairfax County Girls Softball League (FCGSL) shall adopt
and abide by the current year's Official Rules of Softball
published by the Amateur Softball Association (ASA).
- The FCGSL Executive Board reserves
the right to make any decisions involving safety, general
welfare, or overall league operations (protests, forfeitures,
etc.) in carrying out its responsibilities for the well
being of the league.
- ELIGIBILITY
- TEAMS
- A team shall become a competing
member of the FCGSL upon compliance with each of the
below listed conditions and upon the approval of its
application by the Executive Board. The conditions
for team membership are:
- Team personnel and sponsors
must agree to be governed by the By-Laws and Rules
of the FCGSL.
- Teams and all team personnel
must be eligible to compete in conformance with
current ASA rules and regulations, and as amended
by the FCGSL.
- Teams must be ASA registered.
- Teams may be required to furnish
proof of accident or liability insurance.
- The registration fee has been
submitted and received as required. The Executive
Board may waive this fee at its discretion.
- COACHES
- All officers and members of the
FCGSL are eligible to coach teams therein.
- All coaches must abide by the FCGSL
Sportsmanship Code
- PLAYERS
- Any girl who is less than nineteen
(19) years of age prior to January 1st of the year
in which she participates is eligible to play in the
FCGSL.
- A player's age as of January 1st
of the year in which she participates determines the
age classification in which the player is eligible
to play. For example, a player participating in the
18U Division in 2003 must be born after January 1,
1985.
- Any player who is 12U eligible may
not play in an older division, except those turning
13 years of age after January 1st, without review
by the 12U Commissioner, the older division's Commissioner,
and permission from the Executive Board. Any team
wishing to carry such a player must notify the Executive
Board and the appropriate Commissioners in writing.
The notification must explain the circumstances surrounding
the request; provide a detailed history of the player's
playing experience and any other pertinent information.
All requests must be submitted and approved by the
Executive Board before a team submits its final roster.
- Any team carrying such a player
without the permission of the Executive Board will
forfeit all games played up to the point of discovery
and may be permanently barred from the league.
- If eligible in all aspects according
to current ASA rules, players will automatically acquire
nonvoting membership in the FCGSL when their names
are included on a team roster, which has been submitted
and accepted in accordance with the By-Laws and Rules
of the FCGSL.
- All players must abide by the FCGSL
Sportsmanship Code.
- TEAMS
- Teams may carry a maximum of twenty
(20) players on their FCGSL roster. Players may be
added to or deleted from the roster until the final
roster deadline published in the current year's FCGSL
registration information.
- ROSTERS
- Rosters are required for each season.
- The final roster must be submitted
to the Registrar in accordance with the registration
form instructions. No team may participate until the
roster has been received.
- A player may participate on ONE
single FCGSL team per summer season.
- During games, teams short players
may borrow players from other FCGSL teams on site
so the games can be played and a forfeit avoided.
- The FCGSL President must approve
any roster changes requested after the registration
deadlines have passed.
- MISCELLANEOUS
- A 12U team may play in the 14U,
either A or B, Division with written approval of the
FCGSL Executive Board. Any request to the Board must
be submitted in writing and must explain the circumstances
of the request to play up. The request must also include
a complete roster of players, including their dates
of birth. If approved, the 12U team shall comply with
the playing rules of that particular Division.
- Any team and/or applicant furnishing
false or misleading information to the FCGSL may be
removed from the league by the Executive Board. The
decision of the Executive Board may be appealed to
the Board of Directors. The league may retain any
fees that were paid to the FCGSL.
- PROTESTS
- There are no protests; the umpire's
decisions are final.
- UNIFORMS & EQUIPMENT
- For FCGSL play (not ASA sanctioned tournaments),
the minimum uniform for all players will be shirts alike
in color, trim and style. All shirts must have a number
on the back, with the number being of contrasting color
and at least six inches high
- Baseball-type hats, visors and/or headbands
are allowed, and they should conform to the team's uniform
colors. Hats, visors and/or headbands are optional, may
be mixed, and may be worn as desired by the player.
- The catcher must wear a catcher's helmet
in accordance with appropriate ASA rules, a mask with
a throat protector, a chest protector, and shin guards.
- Protective headgear covering both ears
and temples must be worn by the batter, on-deck batter,
and all base runners. The umpire will call out any base
runner that intentionally removes her batting helmet while
the ball is in play.
- Chin straps on batting helmets will
not be required in 2003, but will be required beginning
in 2004.
- The wearing of metal spikes, football
cleats, or regular street shoes by a player is not permitted.
- FIELD & GAMES - GENERAL
- Prior to the start of the games, each
team shall provide the umpire with one new game ball from
the balls provided by the FCGSL. If teams are playing
in a round-robin doubleheader (with four teams playing
on adjoining fields), teams will leave the game balls
with the umpire at the first field and collect a used
game ball from the umpire at the conclusion of the second
game.
- The winning team must phone the game
results to the Division Commissioner of its respective
division within 24 hours.
- If nine players are not available,
a team may start or continue to play a game with at least
seven players.
- Players arriving after the beginning
of the game shall be placed at the bottom of the batting
order.
- During games, a team short of players
may borrow players from other FCGSL teams on site
so the games can be played and a forfeit avoided.
- Unless otherwise noted on the league
schedule, the first team listed on the game schedule shall
be the home team and will normally occupy the third base
dugout.
- Three players from a team participating
in the game (pitcher, catcher and one other to protect
the other two) may, at the discretion of the umpire, be
allowed inside a fenced field after dark, when the field
lights are on, for the purpose of warming up the pitcher,
while a game is in progress. Said players must be in the
outfield, in foul territory down either the right or left
field lines, and pose minimal obstruction to the game
in progress This rule will apply at all fields where there
is inadequate room or lighting available outside the fenced
playing area to adequately and safely warm up a pitcher.
- Teams may, if they wish, use a courtesy
runner for the pitcher and the catcher. The courtesy runner
shall be a player who has not entered the game. If such
a player is not available, then the player who made the
last out shall be the courtesy runner. The same player
SHALL NOT be used as the courtesy runner for both the
pitcher and the catcher in the same half-inning. A courtesy
runner, when utilized, is not considered a substitute
in the game.
- In unlimited substitution, or when
a team has nine or fewer players, the team may use
a courtesy runner for the pitcher and the catcher.
The courtesy runner shall be the player who made the
last out. The same player SHALL NOT be used as the
courtesy runner for both the pitcher and the catcher
in the same half-inning.
- In all divisions, the teams may participate
under modified substitution rules, which will be referred
to as Unlimited Substitution (US) rules. Prior to the
start of each game, each team must declare if they will
be playing under ASA or US rules. Once the game begins,
this election cannot be changed. If a team elects to play
under US rules, the following modifications to standard
ASA rules will apply:
- On offense, all players present
will be placed in the batting order and will bat in
turn. Players who arrive after the start of the game
will be added to the bottom of the batting order in
the order in which they arrive.
- Players who are removed from the
game due to injury or having to leave the game site
will be skipped over in the batting order with no
penalty each time their turn at bat comes up.
- If a player is injured while on
base and has to be removed from the game, the team
on offense will be able to employ a substitute runner
for the injured player. The substitute runner will
be the player on the injured player's team who was
called out most recently in the game.
- On defense, players may be substituted
freely when the ball is not in play. No players on
defense is required to play any minimum number of
innings, and it will not be necessary to notify the
opposing team or umpires of any defensive substitutions.
- GAME TIMES & SCORING LIMITS -
GENERAL
- League games will start as scheduled,
any team not ready to play within fifteen minutes after
the scheduled starting time will forfeit the game, providing
the opposing team has at least seven players present.
- Unless otherwise noted, starting times
for all Divisions will be 6:30 PM. The second game of
a scheduled doubleheader in these divisions will begin
10 minutes after the end of the first game. The time limit
for each game will be one hour and thirty minutes (1:30)
with no new inning beginning after one hour and fifteen
minutes (1:15). The home plate umpire will enforce the
time limit on games. If the time limit is reached while
a player is at bat, the player will be permitted to complete
her turn at bat and then the game will be declared completed.
Under no circumstances will a game continue beyond 11:00
PM on any field used by the FCGSL.
- A game may be started prior to the scheduled
game time, provided both managers and the umpire(s) agree.
The game time limit will be calculated from the actual
starting time.
- Should the time limit expire, the winner
will be the team that was ahead at the end of the last
completed inning, unless it is the bottom of an inning
and the home team is ahead when time expires. In this
case, the home team shall be the winner.
- In round-robin play, time permitting;
the ITB (International Tie Breaker) may be used for one
inning. If time does not allow, a coin toss will determine
the outcome of the game.
- A game shall be called by the umpire
and shall be a regulation game if one team leads their
opponent by ten or more runs after five or more complete
innings, or after the second team at bat has taken a lead
of ten or more runs in their half of the fifth or later
innings.
- After one specific warning to the head
coach, a forfeited game may be declared by the umpire
in favor of the team not at fault if a team employs tactics
NOTICEABLY designed to delay or hasten the game.
- In both the A and B Divisions, there
will be a five run limit per inning for the first four
innings of the game, if five runs are scored before three
outs have been made on the team at bat. There will be
no limitations on the number of runs that may be scored
in innings five through seven (five and six for 10U) of
the game. If both coaches agree, this rule may be waived.
- 18U SPECIFIC RULES
- None.
- 16U SPECIFIC RULES
- None.
- 14U SPECIFIC RULES
- None.
- 12U SPECIFIC RULES
- None.
- 10U SPECIFIC RULES
- A game will be limited to six (6) innings.
- The stealing of any base (including
home plate) is permitted, but only one base may be stolen
per pitch. The runner MAY NOT advance to the next base
on an overthrow.
- Continuation past first base to second
base by the batter-base runner on a base-on-balls is permitted.
- The dropped third strike rule IS in
effect.
- The infield fly rule IS in effect.
- POSTPONEMENT POLICY
- No game will be postponed or rescheduled,
other than for weather or unplayable field conditions.
- The Fairfax County Park Authority will
determine if a County Park field is playable, and may
direct postponement of a game if the field is not considered
to be safe or playable.
- FCGSL will make determinations regarding
whether a school field is playable.
- ROUND-ROBIN to THREE-WAY
- In a round-robin format, when only three
teams are available to participate, the two team originally
scheduled to play shall play each other as scheduled but
the time limit will be changed to a straight drop-dead
limit of one hour.
- The winner of the game shall immediately
play the idle team. This game will also have a drop-dead
time limit of one hour.
- The loser of the first game then shall
play the idle team from the first set of games; this game
will also have a drop-dead time limit of one hour.
- MISSED GAMES
- Teams shall inform their commissioner
of their inability to field a team of at least seven players
at least 24-hours in advance of the scheduled game time.
Failure to do so may result in the team being suspended
from the FCGSL for the remainder of the season with no
refund.
- SCOREKEEPERS & SCOREBOOKS
- Each team shall provide a scorekeeper
who shall maintain a scorebook throughout each game.
- The HOME team scorekeeper and scorebook
shall be the official record of the game.
- REFUNDS
A. FCGSL will make every attempt to have teams play all games for which
payment has been received. However, occasionally circumstances beyond the control of the teams and FCGSL will preclude this from occurring. If this occurs, the policy of the FCGSL is to not issue refunds.
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